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#include "util/dbg.h"
#include "Camera.h"
#include "Component.h"
#include "types.h"
using namespace crepe;
Camera::Camera(
game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, const Data & data
)
: Component(id),
screen(screen),
viewport_size(viewport_size),
data(data) {
dbg_trace();
}
Camera::~Camera() { dbg_trace(); }
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