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#include "util/log.h"
#include "Camera.h"
#include "Color.h"
#include "Component.h"
using namespace crepe;
Camera::Camera(game_object_id_t id, const Color & bg_color)
: Component(id),
bg_color(bg_color) {
dbg_trace();
}
Camera::~Camera() { dbg_trace(); }
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