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target_sources(crepe PUBLIC
AudioSource.cpp
BehaviorScript.cpp
GameObject.cpp
Rigidbody.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Texture.cpp
ResourceManager.cpp
Sprite.cpp
SaveManager.cpp
Config.cpp
Metadata.cpp
Scene.cpp
SceneManager.cpp
Camera.cpp
Animator.cpp
EventManager.cpp
IKeyListener.cpp
IMouseListener.cpp
LoopManager.cpp
LoopTimer.cpp
Asset.cpp
EventHandler.cpp
Script.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
AudioSource.h
BehaviorScript.h
Config.h
Script.h
Script.hpp
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Vector2.h
Vector2.hpp
Color.h
Texture.h
ResourceManager.h
SaveManager.h
Scene.h
Metadata.h
SceneManager.h
SceneManager.hpp
Camera.h
Animator.h
EventManager.h
EventManager.hpp
EventHandler.h
EventHandler.hpp
Event.h
IKeyListener.h
IMouseListener.h
LoopManager.h
LoopTimer.h
Asset.h
)
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