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target_sources(crepe PUBLIC
#map_asset.cpp
spritesheet.cpp
resource_manager.cpp
Resource.cpp
game.cpp
Color.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Resource.h
baseResource.h
game.h
#map_asset.h
spritesheet.h
resource_manager.h
Component.h
AudioSource.h
Sprite.h
Color.h
Transform.h
Point.h
)
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