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target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
GameObject.cpp
Rigidbody.cpp
Force.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Texture.cpp
AssetManager.cpp
Collider.cpp
Sprite.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Script.h
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Point.h
Color.h
Texture.h
AssetManager.h
)
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