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target_sources(crepe PUBLIC
AudioSource.cpp
BehaviorScript.cpp
GameObject.cpp
Rigidbody.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Sprite.cpp
Config.cpp
Metadata.cpp
Camera.cpp
Animator.cpp
BoxCollider.cpp
CircleCollider.cpp
Engine.cpp
Asset.cpp
EventHandler.cpp
Script.cpp
Button.cpp
UIObject.cpp
AI.cpp
Scene.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
AudioSource.h
BehaviorScript.h
Config.h
Script.h
Script.hpp
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Vector2.h
Vector2.hpp
Color.h
Scene.h
Scene.hpp
Metadata.h
Camera.h
Animator.h
BoxCollider.h
CircleCollider.h
EventHandler.h
EventHandler.hpp
Event.h
Engine.h
Engine.hpp
Asset.h
Button.h
UIObject.h
AI.h
)
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