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target_sources(crepe PUBLIC
#Image_asset.cpp
#map_asset.cpp
#spritesheet.cpp
#resource_manager.cpp
Resource.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Resource.h
#Image_asset.h
#map_asset.h
#spritesheet.h
#resource_manager.h
Component.h
AudioSource.h
)
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