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target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
GameObject.cpp
Rigidbody.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Texture.cpp
AssetManager.cpp
Sprite.cpp
Metadata.cpp
Scene.cpp
SceneManager.cpp
Vector2.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Config.h
Script.h
Script.hpp
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Vector2.h
Color.h
Texture.h
AssetManager.h
AssetManager.hpp
Scene.h
Metadata.h
SceneManager.h
SceneManager.hpp
)
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