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target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
GameObject.cpp
Rigidbody.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Texture.cpp
AssetManager.cpp
Sprite.cpp
SaveManager.cpp
Config.cpp
Metadata.cpp
Scene.cpp
# SceneManager.cpp
Vector2.cpp
Camera.cpp
Animator.cpp
# LoopManager.cpp
LoopTimer.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Config.h
Script.h
Script.hpp
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Vector2.h
Color.h
Texture.h
AssetManager.h
AssetManager.hpp
SaveManager.h
Scene.h
Metadata.h
# SceneManager.h
# SceneManager.hpp
Camera.h
Animator.h
# LoopManager.h
LoopTimer.h
)
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