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target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
GameObject.cpp
Rigidbody.cpp
ParticleEmitter.cpp
Transform.cpp
Color.cpp
Texture.cpp
AssetManager.cpp
Sprite.cpp
SaveManager.cpp
Config.cpp
Metadata.cpp
SceneManager.cpp
Camera.cpp
Animator.cpp
EventManager.cpp
IKeyListener.cpp
IMouseListener.cpp
LoopManager.cpp
LoopTimer.cpp
Asset.cpp
EventHandler.cpp
Script.cpp
Button.cpp
UiObject.cpp
Font.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Config.h
Script.h
Script.hpp
GameObject.h
GameObject.hpp
Rigidbody.h
Sprite.h
Vector2.h
Vector2.hpp
Color.h
Texture.h
AssetManager.h
AssetManager.hpp
SaveManager.h
Scene.h
Metadata.h
SceneManager.h
SceneManager.hpp
Camera.h
Animator.h
EventManager.h
EventManager.hpp
EventHandler.h
EventHandler.hpp
Event.h
IKeyListener.h
IMouseListener.h
LoopManager.h
LoopTimer.h
Asset.h
Button.h
UiObject.h
Font.h
Text.h
)
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