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#pragma once
#include <functional>
#include "Event.h"
#include "UIObject.h"
namespace crepe {
/**
* \brief Button component.
*
* This component creates a clickable surface at the transform location with the specified width and height.
*
* The Button can be used in scripts by subscribing a EventHandler to the following events:
* - **ButtonPressEvent**: Triggered when the surface is clicked with the mouse. Contains GameObject metadata.
* - **MouseEnterEvent**: Triggered when the mouse enters the button area. Contains GameObject metadata.
* - **MouseExitEvent**: Triggered when the mouse leaves the button area. Contains GameObject metadata.
* \see EventManager
*
*/
class Button : public UIObject {
public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
*
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
*/
Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
private:
//! friend relation hover variable
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
};
} // namespace crepe
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