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 | #include "Button.h"
namespace crepe {
Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
			   const std::function<void()> & on_click, bool is_toggle)
	: UIObject(id, dimensions, offset),
	  is_toggle(is_toggle),
	  on_click(on_click) {}
} // namespace crepe
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