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#pragma once
#include "Vector2.h"
#include "../Collider.h"
namespace crepe {
/**
* \brief A class representing a box-shaped collider.
*
* This class is used for collision detection with other colliders (e.g., CircleCollider).
*/
class BoxCollider : public Collider {
public:
BoxCollider(game_object_id_t game_object_id,const vec2& offset, float width, float height);
//! Width of box collider
float width;
//! Height of box collider
float height;
};
} // namespace crepe
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