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#pragma once
#include "../Collider.h"
#include "Vector2.h"
#include "types.h"
namespace crepe {
/**
* \brief A class representing a box-shaped collider.
*
* This class is used for collision detection with other colliders (e.g., CircleCollider).
*/
class BoxCollider : public Collider {
public:
BoxCollider(
game_object_id_t game_object_id, const vec2 & dimensions, const vec2 & offset = {0, 0}
);
//! Width and height of the box collider
vec2 dimensions;
};
} // namespace crepe
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