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#pragma once
#include <type_traits>
#include "../util/Log.h"
#include "BehaviorScript.h"
#include "Script.h"
namespace crepe {
template <class T, typename... Args>
BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
Script * s = new T(std::forward<Args>(args)...);
s->game_object_id = this->game_object_id;
s->component_manager_ref = &this->component_manager;
s->event_manager_ref = &EventManager::get_instance();
this->script = std::unique_ptr<Script>(s);
return *this;
}
} // namespace crepe
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