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#pragma once
#include <memory>
#include "Component.h"
#include "Script.h"
namespace crepe {
class ScriptSystem;
class ComponentManager;
} // namespace crepe
namespace crepe::api {
class Script;
class BehaviorScript : public Component {
protected:
friend class crepe::ComponentManager;
BehaviorScript();
public:
virtual ~BehaviorScript() = default;
public:
template <class T>
BehaviorScript & set_script();
protected:
friend class crepe::ScriptSystem;
std::unique_ptr<Script> script = nullptr;
};
} // namespace crepe::api
#include "BehaviorScript.hpp"
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