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#pragma once
#include <memory>
#include "../Component.h"
namespace crepe {
class ScriptSystem;
class ComponentManager;
class Script;
class BehaviorScript : public Component {
protected:
using Component::Component;
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
public:
virtual ~BehaviorScript() = default;
public:
/**
* \brief Set the concrete script of this component
*
* \tparam T Concrete script type (derived from \c crepe::Script)
*
* \returns Reference to BehaviorScript component (`*this`)
*/
template <class T>
BehaviorScript & set_script();
protected:
//! ScriptSystem needs direct access to the script instance
friend class ScriptSystem;
//! Flag to indicate if script->init() has been called already
bool initialized = false;
std::unique_ptr<Script> script = nullptr;
private:
//! Script accesses the component manager directly via its parent
// (BehaviorScript) reference
friend class Script;
};
} // namespace crepe
#include "BehaviorScript.hpp"
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