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#include "BehaviorScript.h"
#include "Component.h"
#include "GameObject.h"
using namespace crepe;
BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr)
: Component(id),
component_manager(mgr) {}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->component_manager;
return mgr.add_component<BehaviorScript>(this->id, mgr);
}
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