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#pragma once
#include <memory>
#include "../Asset.h"
#include "../Component.h"
namespace crepe {
class Sound;
//! Audio source component
class AudioSource : public Component {
public:
AudioSource(std::unique_ptr<Asset> audio_clip);
virtual ~AudioSource() = default;
public:
//! Start or resume this audio source
void play();
void play(bool looping);
//! Stop this audio source
void stop();
public:
//! Sample file location
std::unique_ptr<Asset> audio_clip;
//! TODO: ?????
bool play_on_awake;
//! Repeat the current audio clip during playback
bool loop;
//! Normalized volume (0.0 - 1.0)
float volume;
private:
std::unique_ptr<Sound> sound;
};
} // namespace crepe
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