blob: 5bc70f91bb8bf10704e53a8ee136ef87c5408a6c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#pragma once
#include <memory>
#include "../Asset.h"
#include "../Component.h"
#include "../types.h"
namespace crepe {
//! Audio source component
class AudioSource : public Component {
public:
AudioSource(game_object_id_t id, const Asset & source);
virtual ~AudioSource() = default;
public:
//! Start or resume this audio source
void play(bool looping = false);
//! Stop this audio source
void stop();
public:
//! Sample file location
const std::unique_ptr<Asset> audio_clip;
//! Play when this component becomes active
bool play_on_awake = false;
//! Repeat the current audio clip during playback
bool loop = false;
//! Normalized volume (0.0 - 1.0)
float volume = 1.0;
private:
//! If this source is playing audio
bool playing = false;
//! Rewind the sample location
bool rewind = false;
private:
//! Value of \c active after last system update
bool last_active = false;
//! Value of \c playing after last system update
bool last_playing = false;
//! Value of \c volume after last system update
float last_volume = 1.0;
//! Value of \c loop after last system update
bool last_loop = false;
};
} // namespace crepe
|