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#include <memory>
#include "AudioSource.h"
#include "Sound.h"
#include <memory>
using namespace crepe::api;
AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
}
void AudioSource::play() { return this->play(false); }
void AudioSource::play(bool looping) {
this->sound->set_looping(looping);
this->sound->play();
}
void AudioSource::stop() {
this->sound->pause();
this->sound->rewind();
}
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