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 | #include "AudioSource.h"
using namespace crepe;
using namespace std;
AudioSource::AudioSource(game_object_id_t id, const Asset & src)
	: Component(id),
	  source(src) {}
void AudioSource::play(bool looping) {
	this->loop = looping;
	this->oneshot_play = true;
}
void AudioSource::stop() { this->oneshot_stop = true; }
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