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#pragma once
#include "AssetManager.h"
namespace crepe {
template <typename asset>
std::shared_ptr<asset> AssetManager::cache(const std::string & file_path,
bool reload) {
auto it = asset_cache.find(file_path);
if (!reload && it != asset_cache.end()) {
return std::any_cast<std::shared_ptr<asset>>(it->second);
}
std::shared_ptr<asset> new_asset
= std::make_shared<asset>(file_path.c_str());
asset_cache[file_path] = new_asset;
return new_asset;
}
} // namespace crepe
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