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#pragma once
#include <any>
#include <memory>
#include <string>
#include <unordered_map>
namespace crepe::api {
class AssetManager {
private:
std::unordered_map<std::string, std::any> asset_cache;
private:
AssetManager();
virtual ~AssetManager();
public:
AssetManager(const AssetManager &) = delete;
AssetManager(AssetManager &&) = delete;
AssetManager & operator=(const AssetManager &) = delete;
AssetManager & operator=(AssetManager &&) = delete;
static AssetManager & get_instance();
public:
template <typename asset>
std::shared_ptr<asset> cache(const std::string & file_path, bool reload = false);
};
} // namespace crepe::api
#include "AssetManager.hpp"
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