blob: 0f6b0b32e181717e7e3b63b0184c385afbb3501e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#pragma once
#include <string>
#include <unordered_map>
namespace crepe {
/**
* \brief Asset location helper
*
* This class is used to locate game asset files, and should *always* be used
* instead of reading file paths directly.
*/
class Asset {
public:
/**
* \param src Unique identifier to asset
*/
Asset(const std::string & src);
/**
* \param src Unique identifier to asset
*/
Asset(const char * src);
public:
/**
* \brief Get the path to this asset
* \return path to this asset
*/
const std::string & get_path() const noexcept;
private:
//! path to asset
const std::string src;
private:
std::string find_asset(const std::string & src) const;
/**
* \returns The path to the current executable
*/
std::string whereami() const noexcept;
};
} // namespace crepe
namespace std {
template<> struct hash<const crepe::Asset> {
size_t operator()(const crepe::Asset & asset) const noexcept;
};
}
|