aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/Animator.h
blob: 188f19338fd252b1e9d808cc5820f5aa1c743e08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
#pragma once

#include "Component.h"
#include "Sprite.h"

namespace crepe {

class AnimatorSystem;
class SDLContext;

/**
 * \brief The Animator component is used to animate sprites by managing the movement and frame
 * changes within a sprite sheet.
 *
 * This component allows for controlling sprite animation through rows and columns of a sprite
 * sheet. It can be used to play animations, loop them, or stop them.
 */
class Animator : public Component {

public:
	/**
	 * \brief Animator will repeat the animation 
	 *
	 */
	void loop();

	/**
	 * \brief starts the animation
	 *
	 */
	void play();
	/**
	 * \brief pauses the animation
	 *
	 * sets the active false
	 *
	 */
	void pause();

	/**
	 * \brief stops the animation
	 *
	 * sets the active on false and resets all the current rows and columns
	 *
	 */
	void stop();
	/**
	 * \brief set frames per second
	 *
	 * \param fps frames per second
	 */
	void set_fps(int fps);
	/**
	 * \brief set the range in the row
	 *
	 * \param  start of row animation
	 * \param  end of row animation	
	 */
	void set_cycle_range(int start, int end);
	/**
	 * \brief select which column to animate from
	 *
	 * \param col animation column
	 */
	void set_anim(int col);

	/**
	 * \brief will go to the next animaiton of current row 
	 *
	 */
	void next_anim();

public:
	/**
	 * \brief Constructs an Animator object that will control animations for a sprite sheet.
	 *
	 * \param id The unique identifier for the component, typically assigned automatically.
	 * \param spritesheet A reference to the Sprite object which holds the sprite sheet for
	 * animation.
	 * \param row The maximum number of rows in the sprite sheet.
	 * \param col The maximum number of columns in the sprite sheet.
	 * \param col_animate The specific col index of the sprite sheet to animate. This allows
	 * selecting which col to animate from multiple col in the sheet.
	 *
	 * This constructor sets up the Animator with the given parameters, and initializes the
	 * animation system.
	 */
	Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);

	~Animator(); // dbg_trace

private:
	//! A reference to the Sprite sheet containing.
	Sprite & spritesheet;

	//! The maximum number of columns in the sprite sheet.
	const int col;

	//! The maximum number of rows in the sprite sheet.
	const int row;

	//! The current col being animated.
	int curr_col = 0;

	//! The current row being animated.
	int curr_row = 0;

	//! should the animation loop
	bool looping = false;

	//! starting frame for cycling
	int cycle_start = 0;

	//! end frame for cycling (-1 --> use last frame)
	int cycle_end = -1;

	//! frames per second for animation
	int fps = 1;

	//! offset in pixels.
	int offset_x = 0;

private:
	//! AnimatorSystem adjust the private member parameters of Animator;
	friend class AnimatorSystem;
};
} // namespace crepe
//