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#include "util/Log.h"
#include "Animator.h"
#include "Component.h"
#include "Sprite.h"
using namespace crepe;
Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator)
: Component(id),
spritesheet(ss),
row(row),
col(col) {
dbg_trace();
this->spritesheet.sprite_rect.h /= col;
this->spritesheet.sprite_rect.w /= row;
this->spritesheet.sprite_rect.x = 0;
this->spritesheet.sprite_rect.y = col_animator * this->spritesheet.sprite_rect.h;
this->active = false;
// need to do this for to get the aspect ratio for a single clipping in the spritesheet
this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.sprite_rect.w) / this->spritesheet.sprite_rect.h;
}
Animator::~Animator() { dbg_trace(); }
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