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#include "util/Log.h"
#include "Animator.h"
#include "Component.h"
#include "Sprite.h"
using namespace crepe;
Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator)
: Component(id),
spritesheet(ss),
row(row),
col(col) {
dbg_trace();
animator_rect = spritesheet.sprite_rect;
animator_rect.h /= col;
animator_rect.w /= row;
animator_rect.x = 0;
animator_rect.y = (col_animator - 1) * animator_rect.h;
this->active = false;
}
Animator::~Animator() { dbg_trace(); }
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