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#pragma once
#include <soloud.h>
#include <memory>
#include "Sound.h"
namespace crepe {
class SoundSystem {
public:
static std::unique_ptr<Sound> sound(const std::string & res);
static std::unique_ptr<Sound> sound(std::unique_ptr<api::Resource> res);
private:
SoundSystem();
virtual ~SoundSystem();
// singleton
static SoundSystem & instance();
SoundSystem(const SoundSystem &) = delete;
SoundSystem(SoundSystem &&) = delete;
SoundSystem &operator=(const SoundSystem &) = delete;
SoundSystem &operator=(SoundSystem &&) = delete;
private:
SoLoud::Soloud engine;
friend class Sound;
};
}
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