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#pragma once
#include <soloud/soloud.h>
#include "Sound.h"
namespace crepe {
class SoundContext {
private:
SoundContext();
virtual ~SoundContext();
// singleton
static SoundContext & get_instance();
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
SoLoud::Soloud engine;
friend class Sound;
};
} // namespace crepe
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