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#include "util/log.h"
#include "Sound.h"
#include "SoundSystem.h"
using namespace crepe;
Sound::Sound(std::unique_ptr<api::Resource> res) {
dbg_trace();
this->load(std::move(res));
}
Sound::Sound(const char * src) {
dbg_trace();
this->load(std::make_unique<api::Resource>(src));
}
void Sound::load(std::unique_ptr<api::Resource> res) {
this->sample.load(this->res->canonical());
}
void Sound::play() {
SoundSystem & system = SoundSystem::instance();
if (system.engine.getPause(this->handle)) {
// resume if paused
system.engine.setPause(this->handle, false);
} else {
// or start new sound
this->handle = system.engine.play(this->sample);
}
}
void Sound::pause() {
SoundSystem & system = SoundSystem::instance();
if (system.engine.getPause(this->handle)) return;
system.engine.setPause(this->handle, true);
}
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