blob: c8f1304f6773ef2bef2b32c2e02ccad4c66cb9dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#pragma once
#include "SDL_rect.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
namespace crepe {
class SdlContext {
public:
void handleEvents(bool& running);
void clearScreen();
void presentScreen();
void draw(const api::Sprite&, const api::Transform&);
// singleton
static SdlContext & get_instance();
SDL_Texture* setTextureFromPath(const char*);
SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
private:
SdlContext();
virtual ~SdlContext();
SdlContext(const SdlContext &) = delete;
SdlContext(SdlContext &&) = delete;
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
private:
SDL_Window* m_game_window;
SDL_Renderer* m_game_renderer;
};
} //
|