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#include <vector>
#include "ComponentManager.h"
#include "api/BehaviorScript.h"
#include "util/fmt.h"
#include "util/log.h"
#include "ScriptSystem.h"
using namespace crepe;
ScriptSystem::ScriptSystem() {
dbg_trace();
}
ScriptSystem::~ScriptSystem() {
dbg_trace();
}
ScriptSystem & ScriptSystem::get_instance() {
static ScriptSystem instance;
return instance;
}
void ScriptSystem::update() {
using namespace std;
dbg_trace();
ComponentManager & mgr = ComponentManager::get_instance();
vector<reference_wrapper<api::BehaviorScript>> scripts = mgr.get_components_by_type<api::BehaviorScript>();
dbg_logf("script count: %lu", scripts.size());
}
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