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#ifndef SDLAPP_HPP
#define SDLAPP_HPP
#include <SDL2/SDL.h>
class SDLApp {
public:
SDLApp(int windowWidth, int windowHeight);
~SDLApp();
bool initialize();
void handleEvents(bool& running);
void clearScreen();
void presentScreen();
void drawSquare(int x, int y, int size);
void cleanUp();
private:
int windowWidth;
int windowHeight;
SDL_Window* window;
SDL_Renderer* renderer;
};
#endif
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