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#ifndef SDLAPP_HPP
#define SDLAPP_HPP
#include "Particle.h"
#include "api/ParticleEmitter.h"
#include <SDL2/SDL.h>
class SDLApp {
public:
SDLApp(int windowWidth, int windowHeight);
~SDLApp();
bool initialize();
void handle_events(bool & running);
void clear_screen();
void present_screen();
void draw_square(int x, int y, int size);
void clean_up();
void draw_particles(const std::vector<crepe::ParticleEmitter> & emitters);
void draw_multiple_squares(const std::vector<SDL_Rect> & squares);
private:
int window_width;
int window_height;
SDL_Window * window;
SDL_Renderer * renderer;
};
#endif
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