blob: 7018e834c760b412ed0a38ed55988ed44f182046 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#pragma once
#include "Component.h"
#include <cstdint>
namespace crepe {
enum class BodyType {
Static, // Does not move (e.g. walls, ground ...)
Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
};
class Rigidbody : public Component {
public:
Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
int mass;
int gravity_scale;
BodyType body_type;
};
} // namespace crepe
|