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#include "RenderSystem.h"
#include "ComponentManager.h"
#include "SdlContext.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include "util/log.h"
#include <cstddef>
#include <functional>
#include <vector>
using namespace crepe;
using namespace crepe::api;
RenderSystem::RenderSystem() { dbg_trace(); }
RenderSystem::~RenderSystem() { dbg_trace(); }
RenderSystem& RenderSystem::get_instance(){
static RenderSystem instance;
return instance;
}
void RenderSystem::update() {
ComponentManager& mgr = ComponentManager::get_instance();
std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>();
std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
SdlContext& render = SdlContext::get_instance();
render.clear_screen();
for (size_t i = 0; i < sprites.size(); ++i) {
render.draw(sprites[i].get(), transforms[i].get());
}
render.present_screen();
}
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