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#pragma once

#include <vector>
#include "ParticleEmitter.h"


namespace crepe {

class ParticleSystem {
public:
    ParticleSystem();
    void update(float deltaTime, std::vector<std::reference_wrapper<ParticleEmitter>>& emitters);
private:
    void emitParticle(ParticleEmitter &emitter); //emits a new particle

    float m_elapsedTime; //elapsed time since the last emission
};

}