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#pragma once
#include <vector>
#include <cstdlib>
#include <ctime>
#include "Particle.hpp"
#include <cmath>
class ParticleEmitter {
public:
std::vector<Particle> particles;
struct Position {
int x;
int y;
} position;
int maxParticles;
float emissionRate;
float elapsedTime;
ParticleEmitter(int maxParticles, float emissionRate);
void update(float deltaTime);
private:
void emitParticle();
float randFloat(float minangle, float maxangle, float minVel, float maxVel);
};
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