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#pragma once
#include "Position.h"
namespace crepe {
class Particle {
public:
Position position;
// FIXME: `Position` is an awkward name for a 2D vector. See FIXME comment in
// api/Transform.h for fix proposal.
Position velocity;
float lifespan;
bool active;
Particle();
void reset(float lifespan, Position position, Position velocity);
void update(float deltaTime);
float time_in_life;
};
} // namespace crepe
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