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#include "Particle.h"
using namespace crepe;
Particle::Particle() { this->active = false; }
void Particle::reset(float lifespan, Position position, Position velocity) {
this->time_in_life = 0;
this->lifespan = lifespan;
this->position = position;
this->velocity = velocity;
this->active = true;
}
void Particle::update(float deltaTime) {
time_in_life += deltaTime;
position.x += velocity.x * deltaTime;
position.y += velocity.y * deltaTime;
if (time_in_life >= lifespan) this->active = false;
}
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