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#include "Particle.h"
using namespace crepe;
void Particle::reset(uint32_t lifespan, const Vector2<double> & position,
const Vector2<double> & velocity, double angle) {
// Initialize the particle state
this->time_in_life = 0;
this->lifespan = lifespan;
this->position = position;
this->velocity = velocity;
this->angle = angle;
this->active = true;
// Reset force accumulation
this->force_over_time = {0, 0};
}
void Particle::update() {
// Deactivate particle if it has exceeded its lifespan
if (++time_in_life >= lifespan) {
this->active = false;
return;
}
// Update velocity based on accumulated force and update position
this->velocity += force_over_time;
this->position += velocity;
}
void Particle::stop_movement() {
// Reset velocity to halt movement
this->velocity = {0, 0};
}
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