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path: root/src/crepe/Particle.cpp
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#include "Particle.hpp"

Particle::Particle(float lifespan, Position position, Position velocity)
    : lifespan(lifespan), position(position), velocity(velocity), timeInLife(0.0f) {}

void Particle::update(float deltaTime) {
    timeInLife += deltaTime;
    position.x += static_cast<int>(velocity.x * deltaTime);
    position.y += static_cast<int>(velocity.y * deltaTime);
}

bool Particle::isAlive() const {
    return timeInLife < lifespan;
}