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#include "Particle.hpp"
Particle::Particle(float lifespan, Position position, Position velocity)
: lifespan(lifespan), position(position), velocity(velocity), timeInLife(0.0f) {}
void Particle::update(float deltaTime) {
timeInLife += deltaTime;
position.x += velocity.x * deltaTime;
position.y += velocity.y * deltaTime;
}
bool Particle::isAlive() const {
return timeInLife < lifespan;
}
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