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path: root/src/crepe/GameObject.cpp
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#include "GameObject.h"

#include "ComponentManager.h"

using namespace crepe;

GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
					   int layer)
	: m_id(id), m_name(name), m_tag(tag), m_active(true), m_layer(layer) {}