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#include "Force.h"
#include <cmath>
namespace crepe {
Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
{
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction)));
force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
}
} // namespace crepe
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