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#pragma once
#include <string>
namespace crepe {
class Component {
public:
Component();
bool m_active;
};
// TODO: these should be in separate files
class Sprite : public Component {
public:
Sprite(std::string path);
std::string m_path;
};
class Rigidbody : public Component {
public:
Rigidbody(int mass, int gravityScale, int bodyType);
int m_mass;
int m_gravity_scale;
int m_body_type;
};
class Collider : public Component {
public:
Collider(int size);
int m_size;
};
} // namespace crepe
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