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#include "Components.h"
using namespace crepe;
using namespace std;
Component::Component() : active(true) {}
Sprite::Sprite(string path) : path(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
: mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
Collider::Collider(int size) : size(size) {}
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