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#include "Components.h"
#include <iostream>
using namespace crepe;
Component::Component() : m_active(true) {}
Sprite::Sprite(std::string path) : m_path(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
: m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {}
Collider::Collider(int size) : m_size(size) {}
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