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#pragma once
#include "ComponentManager.h"
namespace crepe {
template <typename T, typename... Args>
void ComponentManager::add_component(std::uint32_t id, Args &&... args) {
// Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
// Check if this component type is already in the unordered_map<>
if (components.find(type) == components.end()) {
//If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
components[type]
= std::vector<std::vector<std::unique_ptr<Component>>>();
}
// Resize the vector<> if the id is greater than the current size
if (id >= components[type].size()) {
// Initialize new slots to nullptr (resize does automatically init to nullptr)
components[type].resize(id + 1);
}
// Create a new component of type T using perfect forwarding and store its
// unique_ptr in the vector<>
components[type][id].push_back(
std::make_unique<T>(std::forward<Args>(args)...));
}
template <typename T>
void ComponentManager::delete_components_by_id(std::uint32_t id) {
// Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
= components[type];
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
if (id < componentArray.size()) {
// Clear the whole vector<> of this specific type and id
componentArray[id].clear();
}
}
}
template <typename T>
void ComponentManager::delete_components() {
// Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Clear the whole vector<> of this specific type
components[type].clear();
}
}
template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::get_components_by_id(std::uint32_t id) const {
// Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
// Create an empty vector<>
std::vector<std::reference_wrapper<T>> componentVector;
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
const std::vector<std::vector<std::unique_ptr<Component>>> &
componentArray
= components.at(type);
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
if (id < componentArray.size()) {
// Loop trough the whole vector<>
for (const std::unique_ptr<Component> & componentPtr :
componentArray[id]) {
// Cast the unique_ptr to a raw pointer
T * castedComponent = static_cast<T *>(componentPtr.get());
// Ensure that the cast was successful
if (castedComponent) {
// Add the dereferenced raw pointer to the vector<>
componentVector.push_back(*castedComponent);
}
}
}
}
// Return the vector<>
return componentVector;
}
template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::get_components_by_type() const {
// Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
// Create an empty vector<>
std::vector<std::reference_wrapper<T>> componentVector;
// Set the id to 0 (the id will also be stored in the returned vector<>)
// std::uint32_t id = 0;
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
const std::vector<std::vector<std::unique_ptr<Component>>> &
componentArray
= components.at(type);
// Loop through the whole vector<>
for (const std::vector<std::unique_ptr<Component>> & component :
componentArray) {
// Loop trough the whole vector<>
for (const std::unique_ptr<Component> & componentPtr : component) {
// Cast the unique_ptr to a raw pointer
T * castedComponent = static_cast<T *>(componentPtr.get());
// Ensure that the cast was successful
if (castedComponent) {
// Pair the dereferenced raw pointer and the id and add it to the vector<>
componentVector.emplace_back(std::ref(*castedComponent));
}
}
// Increase the id (the id will also be stored in the returned vector<>)
//++id;
}
}
// Return the vector<>
return componentVector;
}
} // namespace crepe
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